How to Play Ludo
Starting a token
Roll a 6 to move a token from Home Base onto the starting square.
Movement
Move one square for each dice point. An exact number is required to reach Home.
Extra rolls
Rolling a 6 or capturing an opponent gives another roll. Three consecutive sixes cancel the turn.
Capturing
Landing on an opponent on a non-safe square sends that token back to Home Base.
Safe squares
Tokens on marked safe squares cannot be captured.
Winning
Bring all four tokens Home. A 4-player match continues until 1st, 2nd and 3rd places are decided.
Play Ludo